Super smash bros crusade mod download






















Overhaul Many, many new pixelarts made by our dedicated artists for characters that didn't have them up until now. Improvement A new assist menu for the character select screen. Addition Custom Items can now be made! Improvement Many new custom character making features for mod creators have been added!

This refers to new things you can add for your char in the init. Improvement A lot of characters have received AI buffs and balance patches to make them more fun, as well as competent or challenging to fight against. You'll be very excited, promise. If you're a content creator in sites like YouTube and the like, please give credit to the CMC Studio in the description section of your content or any similar fields that may apply.

This is an official compilation of mods for a Smash fangame made out of love, fun and passion many, many people have for it. Respect our wishes for creating content as much as you want us to respect yours. T hank you. Hello everyone! As you may well know or not, in which case continue reading! This is a standalone heavily modified Crusade build; this means you download it somewhere else separate from your vanilla Crusade build, you extract it and extract the music zip inside the game's music folder afterwards and you're good to go.

You don't need to combine it with your vanilla Crusade build; that will only cause problems on your end. With starters , and an absolutely dizzying unlockable characters! Oh yeah! However a preview file for it can be found. It's unlike any other preview picture currently in the game.

Most notably, it uses a circular outline rather than a rectangular one. Earlier demos suggest that Rainbow Road from the Mario Kart series was going to be a playable stage. The most current demos only leave one bit of it behind: a stage icon. This file is present in template. Given its file name, this was probably used as a template for the stage previews.

There is a file named Instructions. This seems to be an alternate random select preview. It also uses the same circular outline as the Onett preview. This image left with the title screen files suggest that at one point, SSBC was going to be open-source A larger version of the logo by itself also exists.

Apparently meant as a developer in-joke, this graphic was first seen in v0. A green version of this image was used as the icon for v0. There is an old loading screen hidden in the title screen folder. Interestingly, this not only shows an unused version of the logo, but it also has the 'Team Phalcon' logo, which was quickly dismissed.

Its intended usage is pretty obvious. In the Smash Bros. There are many unused PSD Adobe Photoshop native file format files within the game's files, presumably forgotten leftovers of the development process. Oddly, its file name is dreamprev. B: Inhale Dedede's Inhale is similar to Kirby's, just like in the official games.

However, to make it stand out more, it functions very differently as an actual attack. Dedede can't move around with opponents in his gullet, instead automatically firing out the opponent as a powerful projectile after a very short amount of time.

The projectile is faster than Kirby's, in addition to being much stronger. The tradeoff for this lack in functionality comes in its offensive capabilities; unlike Kirby's Inhale, Dedede's version actually hurts the opponent that he spits out as a star.

The damage dealt from being fired is variable by the victim's weight. It can't kill, but it can rack up some serious damage. Additionally, Dedede can inhale projectiles fired at him from the front, spitting them straight back as a speedy star projectile.

Side B: Minion Toss Dedede punts a minion forwards with his hammer, spawning them as a bouncy projectile to be juggled around with attacks. This attack is a bit of a marriage between the Gordo Throw and the old Brawl version of the move, with multiple enemies being spawned as direct projectiles rather than wandering nuisances.

Unlike Gordo Throw, however, the minions aren't set to certain trajectories based on the tilt of the control stick; instead, the minions can be continually hit while they're out, and their arcs and attack power will vary depending on what kind of attacks hit them. Each Minion has its own properties such as gravity, damage scaling, and knockback resistance. Only one Minion can be spawned at a time per Dedede player. Dedede leaps up high, then crashes back down, spawning two small star projectiles beside him when he lands.

Dedede has a small bit of horizontal control while he's falling, but the move can also be cancelled before the drop to give Dedede a little more influence over his landing.

Unlike the official version, this version is a little faster, but also lacks super armor.



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